Littlewargame Wiki
Explore
Main Page
All Pages
Interactive Maps
NAVAGATION
Main page
Community portal
Recent changes
Random page
Admin noticeboard
PORTALS
Play Littlewargame
Official Subreddit
Official Discord
Meme Discord
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Littlewargame Wiki
55
pages
Explore
Main Page
All Pages
Interactive Maps
NAVAGATION
Main page
Community portal
Recent changes
Random page
Admin noticeboard
PORTALS
Play Littlewargame
Official Subreddit
Official Discord
Meme Discord
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Soldier
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Soldier
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Unitinfobox}} ''"I have seen the Sun extinguished behind a rain of boulders, musket smoke form clouds denser than any fog, and the fell beasts of the skies scorch countrysides. Once again I have been commanded to seek victory... and on this field I shall again find it."'' Soldiers are basic melee combat units. ==Unit Statistics== {| class="wikitable" |- | '''Faction''' || Human |- | '''Role''' || Melee Combat |- | '''Produced From''' || [[Barracks]] |- | '''Cost''' || 85 Gold, 25 Sec, 2 Sup |- | '''Damage''' || 9(+1) (Ground) |- | '''Attack Rate''' || 1.15 Sec |- | '''Range''' || Melee |- | '''AOE Radius''' || 0 |- | '''DPS''' || 7.83(+0.87) |- | '''Health''' || 125 |- | '''Armor''' || 1(+1) |- | '''Health Regen''' || 0 |- | '''Speed''' || 2.47(+0.25) |- | '''Vision''' || 8 |- | '''Mana''' || 0 |- | '''Mana Regen''' || 0 |} ==Description== With their high attack damage, decent attack speed, plentiful Hit Points, and natural Armor, Soldiers are a fiercesome infantry force. Their attack speed and damage demand micro from those facing against them and their durability makes them well-suited to everything from small-scale battle micro to raids and sieges. Lack of range is no reason to overlook this powerhouse of a unit. ==Abilities== ''None'' ==Upgrades== '''Attack Upgrade''' Increases the attack damage of your human units. (Grants Soldiers +1 damage per upgrade, up to +5) '''Armor Upgrade''' Increases the armor of your human units. (Grants Soldiers +1 armor per upgrade, up to +5) '''Speed Upgrade''' Increases the movement speed of your human units. (Grants Soldiers +0.25 speed per upgrade, up to +1.25) ==Usage== '''Durability''' The Soldier starts with 1 armor, which means it will take 16% less damage from un-upgraded [[Archer|Archers]] and 20% less damage from un-upgraded [[Wolf|Wolves]], its main competition. It also has a full 125 hit points - the highest hit-point-to-cost ratio of any unit in the game. The combination of Armor and Hit Points enables three Soldiers to take down a [[Watchtower]] that isn't being repaired and to dominate early-game battlefields, forcing micro out of Archers and Wolves to avoid being wiped out. Soldiers also make ideal raiders due to how compactly they combine power and durability. '''Cost''' The Soldier's cost of 85 Gold makes it highly Gold-efficient - one of the most cost-effective units in the game in terms of brute strength. This makes the Soldier an excellent and quickly replaceable unit to keep on the front lines to deal and tank damage. '''Melee''' However, Soldiers are very susceptible to kiting from Archers and have no defense against [[Dragon|Dragons]]. Being melee attacking units, Soldiers are hardest hit by "Sim City", the defensive placement of buildings that reduces susceptibility to raids and harassment. This lack of range also means that Soldiers do well in open fields but suffer under choke points where they will clump up and stack behind each other. ==Development== 1.32: Movement speed from 2.2 to 2.4 1.70: Movement speed from 2.4 to 2.25 1.73: Attack upgrades from +1.5 to +1.0 1.74: Health from 100 to 125 1.80: Vision increased by 1 1.81: Attack animation changed 2.0: All units' cost have been lowered and some production times reduced 3.0: Reduced attack speed from 1,0 to 1,15 sec [[Category: Unit]]
Summary:
Please note that all contributions to the Littlewargame Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Header
(
view source
)
Template:Headersm
(
view source
)
Template:Unitinfobox
(
view source
)
Follow on IG
TikTok
Join Fan Lab