List of Units in LWG
Here is a list of all the Units in Little War Game. Each has it's strengths and weaknesses.
Abbreviation | Meaning |
HP | Hit Points |
DMG | Damage |
ARM | Armor |
VIS | Vision |
RAN | Range |
Human Units
Unit Name | Picture | Cost | Purpose | Strengths and Weaknesses | Stats: |
---|---|---|---|---|---|
Worker | 50 | -Starts and is made at the Castle/Fortress
-Melee, Ground Unit -Low Damage, No Armor -Constructs and Repairs Buildings -Harvests the only resource, gold -Start with 6 Workers in typical game. |
Strong: None
Weak: Everything |
HP: 60
DMG: 5 ARM: 0 VIS: 8 RAN: 0.2 | |
Soldier | 85 | -One of the units made at the Barracks
-Melee, Ground Unit -High Damage, Medium Armor |
Strong: Wolves
Weak: Dragons |
HP: 125
DMG: 9 ARM: 1 VIS: 8 RAN: 0.2 | |
Archer | 85 | -One of the units made at the Barracks
-Ranged, Ground Unit -Medium Damage, Low Armor -Best used in numbers |
Strong: Dragons
Weak: Wolves, Werewolves |
HP: 80
DMG: 6 ARM: 0 VIS: 8 RAN: 5 | |
Mage | 150 | -Made at the Mage's Guild
-Ranged, Ground Unit -Low Damage, Low Armor -Don't place in front of battlefield -Comes with spells:
|
Strong: Workers, Archers
Weak: Dragons, Catapult |
HP: 80
MP: 100 DMG: 5 ARM: 0 VIS: 8 RAN: 5 | |
Priest | 150 | -Mage at the Church
-Ranged, Ground Unit -Low Damage, Low Armor -Like Mage, don't put in front lines -Comes with spells:
|
Strong: Mages
Weak: Towers |
HP: 80
MP: 100 DMG: 5 ARM: 0 VIS: 8 RAN: 5 |
Beast Units
Wolf
- A fast ground unit with low hit points and health regeneration
- Can be made in the Wolves Den
- Counters: Strong vs Archers, Workers; weak against Soldiers, Werewolves.
Werewolf
- A slow, armored ground unit with high hit points and regeneration
- Can use a "Smash" ability to create space (can no longer use the ability in post LE11 maps)
- Can be made in the Werewolves Den
- Counters: strong vs Soldiers, Wolves; weak vs Catapults, Dragons
Dragon
- A bulky, flying unit with high hit points
- Can do minor area-of-effect damage
- Can be made in the Dragon's Lair
- Counters: Strong against Workers, Soldiers, weak against Ballista.
Bird
- A weak flying unit with no attack
- Can be made at the Castles and Fortress
- Used for scouting
- Counters : strong vs none, weak against Watchtowers, Dragons.
Mechanical Units
Catapult
- A long range siege unit with high damage
- Can be built at the Workshop
- Counters: Very strong against Watchtowers, Werewolves, weak against Dragons
Ballista
- A slow, ranged anti-air ground unit
- Can upgrade its area of effect
- Can be built at the Advanced Workshop
- Counters: Very strong vs Dragons, weak vs Wolves.
Airship
- A fast, flying transport unit
- Can upgrade to increase detection
- Can be built at the Advanced Workshop
- Counters: strong against none, weak against Dragons, Ballistas
Special Units
Unit Name | Picture | Cost | Purpose | Strengths and Weaknesses | Stats |
---|---|---|---|---|---|
Rifleman | -Currently Untrainable | ||||
Shadow Wolf | 80 | -Currently Untrainable
-Fast, Ground Unit -Medium Attack, Low Defense -Has the ability to teleport |
Strong: Archers, Workers
Weak: Soldiers, Werewolves |
||
Skeleton | 0 | -Currently Untrainable
-Only trainable from spell |
Medium Attack, Low Defense |