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Littlewargame Wiki
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==Usage== '''Defense''' Workers can be quite effective in defense, especially in the early part of a game against Wolf and Tower rushes. Five Workers are roughly equal to two Soldiers. As such, good Worker micro is essential when going for a more economical build. For example, if one decides to expand early and the enemy produces Wolves, Workers can often be used effectively to repel the attack. '''Unique Micro''' ''Mineral Walk'' - Workers can ''mineral walk'', which means that when a Worker is told to move towards a Gold Mine they ignore unit collisions as they march towards the Gold Mine. A common tactic is to mineral walk a group of Workers towards a Gold Mine in the direction of enemy units and then issue an "Attack" command to the Workers. The Workers will then separate due to collision sizes and interfere with the micro of enemy units while attacking those same units. Used effectively, mineral walking can allow Workers to completely surround an enemy army. Mineral walking can also be used to save weakened Workers. ''Worker Priority'' - If Workers do not attack nearby enemy units and those same enemy units are under attack by other structures or units, the enemy units AI will automatically attempt to close the gap and ignore the Workers. This unique feature enables Workers to form a capable choke point. For example, if three enemy Soldiers attempt to attack a Watchtower but the Watchtower is surrounded by Workers that do not attack and are not on Hold position, the Soldiers will endlessly circle the Workers attempting to attack the Watchtower. Abusing Worker priority can force opponents to spend extra time and attention on microing their units to kill your Workers. However, Workers are melee units, which makes them weak in choke points offensively and means they can be kited by ranged units.
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